Tue Jul 14, 2009 11:56 am EDT
Dr. Saturday welcomes Yahoo! Sports colleague, fellow garlic ball aficionado and guest reviewer MJD of Shutdown Corner.
I guess the big question when reviewing a new yearly installment of a sports video game is this: Does it have $60 worth of cool new stuff that wasnt in the game last year? The answer for EA's NCAA Football 10 is yes, with a couple of provisions: First, it depends on what aspects you dig about the NCAA franchise, and second, that $60 figure might be a little low. EA would like to squeeze more like $75 out of you.In an incredibly irksome little move, EA has stuck a number of little money grabs into the game, particularly in Dynasty Mode. For 150 "Microsoft points," you can buy a new "pipeline state" to give you an edge in recruiting in the state of your choosing. For 1,000 Microsoft Points ($12.50), you can buy all of the Dynasty Accelerators -- Recruiting Advisor, Coaching Seminar, etc. -- which will affect every team you control in Dynasty Mode and online Dynasty Mode.
This seems like such a low-rent thing to do. If a game is capable of doing something, and you purchase the game, the game should do that thing. It leaves a nasty taste. Put yourselves in the shoes of a loyal EA consumer. You've waited months to buy the game. You go out, you spend their $60 on it, and as soon as they get home and pop the game in, EA's grubby little paws are reaching out through the console for their spare change. The first hour after you've purchased a video game should be nothing but fun. That's what you paid for, right? To me, it feels like buying a pay-per-view, and then someone saying, "Hey, for $5 more, we'll show you the really cool footage. You've already hooked a customer. Why push it?
Let's get to the good stuff, though, because there is some of it here. There's one new feature to this year's game that I count as a major advancement, and something that every single team sports game created in the future should have: Online TeamBuilder
You no longer "Create a School" through the game's menus; you actually go online, upload your own logos, and customize every single thing about a team. If I want to create the Yahoo! Sports University Dr. Saturdays, not only can I do it, but I can put Matt Hinton's mugshot on the side of my helmets, and a picture of him eating garlic balls at midfield of my stadium. I'm not going to, but I could.
We should be past the days of 20 lame logos and four uniform styles, and finally, we are. I don't know if this is a feature they plan to introduce for Madden, too, but if not, it's finally that one awesome feature present in NCAA that isn't available in the "big brother" franchise.
EA lets you create 12 teams online. You can do more than that, but if you want that 13th team, you're going to have to pay for it. Because, you know, we're running out of room on the Internet or something.
Another heavily-hyped feature is the "Road to Glory," which is really just last year's Campus Legend mode with some generic clips of Erin Andrews spliced in. I'm not going to say anything bad about it, because I appreciate and adore Erin Andrews on a much deeper level than anyone else does. Just know that the "Road to Glory" is not some cool new feature.
The other thing EA is hyping about this game is the "Season Showdown," which I'm not totally sure I understand. I think it allows you to choose your favorite team, earn points for your team through various in-game accomplishments, and then EA adds up all the points from all the different people who have their favorite teams, and whoever has the most points, wins. This will naturally be Florida, Ohio State, USC, Texas or some other uber-popular school. I don't see anything there for me to get excited about, because I generally root against those schools.
Lastly, and probably most importantly, there's the gameplay, which is the best it's ever been. I don't think there's any one gameplay feature EA can point to and say, "Yes, we have improved this massively," but when taken as a whole, with all the new animations, the ability to break out of tackles, the more defined pocket for the quarterback, the game just plays at a Billy Dee Williams level of smooth.
I've got to give NCAA Football 10 the official MJD stamp of goodness. I'd like to hate it, because I feel like the "Hey, buy this! And buy this, too!" opportunities in the game are really crass and unfair to the consumer. But there are too many other cool things for me to dislike the game. Sorry. I'm only human.
The TeamBuilder is very sweet, if you're into that level of customization, and the gameplay is so agreeable. There's an element of smoothness in this game that hasn't been present in any other football game since NFL 2K5. [That is some high praise indeed. -- Ed.] NCAA 10 just plays really, really well, and I feel like the TeamBuilder adds a truly substantive off-field feature. It's hard to ask for much more than that.
- - -
MJD is the editor of Shutdown Corner, the NFL blog at Yahoo! Sports, and he can be reached here. He should probably feel like he's getting too old for video games, but he does not. He also really does appreciate Erin Andrews in ways you couldn't even begin to understand.
Dr. Saturday is a college football blog edited by Matt Hinton. Email him tips and feedback.

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13 Comments
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i wish these games would have--in addition to and apart from the difficulty settings--realism settings. keep the setting where you go 17-for-45 for 410 yards and 7 TDs and 3 INTs against Florida, but add a realism setting where you tend to go 16-for-28 for 210. same with every other aspect of the game; Wyoming's DTs don't accumulate 7 sacks/game, no matter how great their jumps are.
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Follow the steps below to get the file:
- On the main menu, go to ONLINE
- Select EA LOCKER
- Pick DOWNLOAD ROSTER
- Select ENTER ONLINE ID and type in the correct ID:
PS3: eascncaa10
360: EASCNCAA10
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Improvements
Negative recruiting- Yes, you can single out and recruit specifically against another school.
Uniform customization- Praise Jesus, Kentucky doesn't have to rock the blue-on-blue-on-blue look any longer
Presentation- A few nice touches (late afternoons games often go from blue skies to sunset, shadows lengthening, etc) even though overall this is a bit of a disappointment
OMG etc
Roster size- 70 players/team makes you cut 15 super-talented (often 4 and sometimes even 5 star) players off the roster of an elite team
Commentary- A few more witty lines, but too many mistakes still (Herbstreit, and Inside Zone is, by definition, not a run to the outside)
No scouting- You do have to unearth players' likes and dislikes, but not their talents. So no finding a Adam Archuleta/Pat White-esque diamond in the rough.
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Its a video game. Its not going to be perfect.
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